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We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) method. The advantage ...
One approach to performing motion estimation on synthetic animations is to treat them as video sequences and use standard image-based motion estimation methods. Alternatively, we can take advantage...
We present an intuitive interface for painting on unparameterized three-dimensional polygon meshes using a 6D Polhemus space tracker as an input device. Given a physical object we first acquire its...
We present a system for enhancing observation of user interactions in virtual environments. In particular, we focus on analyzing behavior patterns in the popular team-based first-person perspective ...
We present a system for creating interactive exploded view diagrams using 2D images as input. This imagebased approach enables us to directly support arbitrary rendering styles, eliminates the need...
Hand-crafted illustrations are often more effective than photographs for conveying the shape and important features of an object, but they require expertise and time to produce. We describe an image...
We introduce a new interface for rapidly creating 3D articulated figure animation, from 2D sketches of the character in the desired key frame poses. Since the exact 3D animation corresponding to a se...
We present two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources. Our methods are related to shadow maps and provide the associated b...
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a tool for creating ...
A route map depicting a path from one location to another is a powerful tool for visualizing and communicating directions. However, it can be difficult for a computer to automatically render route ...
Pen computing devices provide a natural interface for annotating documents with freeform digital ink. However, digital ink annotations are usually larger and sloppier than real ink annotations on pa...
We present a technique for computing a dense pixel correspondence between two images of a scene containing multiple large, rigid motions. We model each motion with either a homography (for planar o...
Pen gesture interfaces have difficulty supporting arbitrary multiple-stroke selections because lifting the pen introduces ambiguity as to whether the next stroke should add to the existing selectio...
Accessing and manipulating occluded content in layered 2D drawings can be difficult. This paper characterizes a design space of techniques that facilitate access to occluded content. In addition, w...
We present Hover Widgets, a new technique for increasing the capabilities of pen-based interfaces. Hover Widgets are implemented by using the pen movements above the display surface, in the trackin...

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