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In this paper, we decode the PRN codes of the L1 and E6 signals broadcast by the Galileo GIOVE-A test satellite.We apply the 45.7 m Stanford SRI Dish and the 1.8m dish of the Stanford GNSS Monitor Sys...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual...
In this paper, by considering the multiple spatial-temporal characteristic of visual perception system, we propose a novel home video attention analysis method. Firstly, each frame of the video is se...
Most of existing work on sports video analysis concentrates on highlight extraction. Few efforts devoted to the important issue as how to organize the extracted highlights which is adapt for the user ...
The majority of existing work on sports video analysis concentrates on highlight extraction. Little work focuses on the important issue as how the extracted highlights should be organized. In this pa...
This paper first analyses the relationship between performance and complexity of several state-of-the-art coding algorithms for high resolution videos. Based on the coding efficiency comparison under ...
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to recognize the basic play...

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