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This article presents the evaluation of a pipeline to develop a high-quality texture mapping implementation which makes it possible to carry out a semantic high-quality 3D textured model. Due to geome...
The development of the survey techniques for architecture and archaeology requires a general review in the methods used for the representation of numerical data. The possibilities offered by data proc...
Texture-mapping in close-range photogrammetry focuses mostly on the generation of large-scale projections of 3D surfaces, the most common instance being that of orthoimaging. Today, photogrammetry i...
This paper presents an automatic mosaicking method for generating building facade texture from a sequence of color close-range digital camera images. The constraint of straight line bundle and the c...
Photo-realistic 3D models are nowadays required in many applications. The 3D modelling pipeline can be image- or range-based and often ends up with a visualization of a virtual textured model. One o...

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